tag:blogger.com,1999:blog-461014343580624539.post6648632438338818419..comments2023-09-26T09:16:39.457+02:00Comments on Game School Gems: Influence Maps II - Practical ApplicationsNiklas Hanssonhttp://www.blogger.com/profile/12203854253190428924noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-461014343580624539.post-36306507694279408182011-11-22T01:00:07.883+01:002011-11-22T01:00:07.883+01:00Great article - but unless I'm misunderstandin...Great article - but unless I'm misunderstanding something, wouldn't the basic algorithm you've given just cause the units to bunch up and not move?<br /><br />Since, the units tend towards the highest finalInfluenceMap value(= myInfluence - enemyInfluence + goals), wouldn't they always be attracted to each other, and run away from enemy units?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-461014343580624539.post-63616001905233646312011-03-01T18:48:19.997+01:002011-03-01T18:48:19.997+01:00Great reading, can't wait to try this out!Great reading, can't wait to try this out!DDhttps://www.blogger.com/profile/03973083568834168884noreply@blogger.com