Game School Gems

This blog will contain different tips and tricks that are loosely based around the material I teach at The Game Assembly. Basically it will become one large tutorial site covering different areas of game development.

Tuesday, November 2, 2010

Written Gems - Course Litterature post mortem

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It has been a while since last time I wrote here. Real Life(tm) aka getting married and other stuff has meant I have been really busy and th...
1 comment:
Monday, June 28, 2010

The Wonders of Fixed Point Math - Or how I got XNA to cull thousnands of objects fast

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So what is fixed point math ? Well you could say that it's an old technique to approximate decimal numbers on computers without floatin...
1 comment:
Tuesday, May 18, 2010

Auto balancing Decision trees aka Resource Trees II

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Just continuing from last time. So after we called Act on the economy node it checks that it isn't a leaf node and therefore it chec...
5 comments:
Monday, May 10, 2010

Auto balancing Decision trees aka Resource Trees I

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Today were gonna talk about a process for decision making that you can use for higher level Ai functions in games. Basically this method c...
6 comments:
Monday, May 3, 2010

Still alive here

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3D: Shadow Maps This is pretty much the standards for doing shadows in games nowdays, and the dafacto standard for doing them for movie...
Monday, April 12, 2010

Slight hiatus

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Due to me getting married and going on my honey moon game school gems will have a short 3 week hiatus until I return. Wish me luck :)
2 comments:
Monday, April 5, 2010

Code Standards - Why we need them

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It might be a bit far fetched to call this a gem, at the same time for those who have never worked in a team before or are trying to organ...
3 comments:
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About Me

Niklas Hansson
I am a teacher at a game development school. Prior to this I spent 12 years at Massive Entertainment working as a Lead software engineer for Ground Control II and World In Conflict
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